Warehouse
I’ve been toying around with a new WebGL based project, which began in a fashion that many of my game projects do. Building a level editor, well before doing any of the real design work that should ideally inform such a thing in the first place! This is my first time building a level editor that actually works at runtime rather than inside the Unity Editor itself, and I’m planning to make it part of the gameplay in some meaningful way. My vague idea is a simple simulation/management type game involving workers in a factory warehouse, with some basic AI and pathfinding, and an objective being to build a layout that optimises for efficiency. Whether this involves rapidly pausing the simulation to make edits or being able to quickly restart the level, I’d like to build the game systems in a highly data driven way that supports this. ...